Examples

Go Real-Time Chat

Building a Real-Time Chat

Go real-time chat uses WebSockets with gorilla/websocket.

Introduction to WebSockets

WebSockets provide a full-duplex communication channel over a single TCP connection, making them ideal for real-time applications such as chat. Unlike HTTP, WebSockets allow for persistent connections that enable low-latency data exchange between the server and client.

Setting Up the Go Environment

To start building a real-time chat application in Go, you'll need to set up your Go environment and install the gorilla/websocket package. Ensure that you have Go installed on your system and set up your workspace.

Creating the WebSocket Server

Next, create a WebSocket server. This server will handle incoming WebSocket requests and manage the message broadcast to connected clients. Below is a simple server setup using the gorilla/websocket package:

Building the Client-Side Application

For the client-side, you will need to create a simple HTML page that connects to the WebSocket server. The client will be able to send and receive messages in real time.

Testing Your Real-Time Chat Application

To test the application, run your Go server and open the HTML file in a web browser. You can open multiple browser windows to simulate multiple clients and see real-time communication between them. Each message sent from a client should appear in all connected clients' message lists.

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